package gameObjects;


public class Terrain extends GameObject {
	private static final long serialVersionUID = 1L;
	protected boolean walkable = true;

	
	public Terrain() {
		super();
		this.setObjectType("TERRAIN");
	}

	public boolean isWalkable() {
		return walkable;
	}

	public void setWalkable(boolean walkable) {
		this.walkable = walkable;
	}
	

}
